![]() ![]() More recent versions have not been tested by us. The emulators on the FTP are versions that have been found to work best with SF3. Saturn Emulator – SSF works well, but isn’t perfect. See the Patch Instructions page for additional information.Ģ. Start with the Full Compatibility option and work your way down if it isn’t running smoothly on your system or if you experience crashes/freezes at certain locations.ġ. The easiest way to configure SSF these days is using the EZ Settings tab (covered briefly below). For the optimized games, some other method would need to be implemented - possibly have both 50hz and 60hz ROMs in the package that you download on the Wii.The information contained on this page is outdated, but may still be of use to those starting out on the Saturn emulation journey. Seems like Ristar has no lockout for region, but does optimize the code depending on what region it detects on startup.įor most games, it would simply be a matter of flicking a switch on the console (or emulator) and getting the games running in 60hz. ![]() On the other hand, if you load up the game in 50hz and then switch to 60hz, you get the violent picture rolling like on TJ&E2. Interestingly, if you load up the game in 60hz mode and then switch to 50hz at the title screen, the game switches over with very little graphical corruption. For example, Virtua Racing when you get past the region lockout, the polygons are completely screwed up in 60hz.Įdit: Also tried Ristar. Other games actually had optimized 50hz versions created by Sega, and they have picture/sound issues if you try to run them in 60hz. ![]() The picture rolling occurs regardless of whether you start in 50hz mode and switch over, or start in 60hz mode (bypassing the region lock with Game Genie). However, running in 60hz mode the picture will roll violently and the music will be much too slow. It contains the standard region lockout, but that can easily be defeated by using a Game Genie code. Toejam & Earl 2 (Panic on Funkotron) will NOT work on a 60hz MD system. *By the way, what's with SoR3's music in PAL mode? Was the speed as inconsistent in a real PAL system or is Kega doing something wierd with it? I'd better not talk about their current emulator's terrible sound inaccuracies and sound buffer bugs, how I wish Steve Snake had been involved in this. I was thinking that, perhaps, if somebody told the right people at SEGA how to do their work, we'd have 60Hz MegaDrive games in the Wii's Virtual Console. I can't get the PAL versions of Alien Soldier, Mean Bean Machine, Gunstar Heroes, Landstalker, Shinobi 3 or The Story of Thor to work in any 60Hz mode, as they keep giving the region lockout message whatever I put in the header.ĭoes anybody know of any other ways to make these locked out games work properly in both modes? I don't know much about how this stuff works, so there might be a lot of stuff I'm missing. It might not be possible to play it in US mode without it hanging after the SEGA logo, or would it? Streets of Rage 2 can be run in Japanese mode, but then it reads "Bare Knuckle 2" in the title screen. I wonder if it would be possible to put "Flickies' Island" back with a simple byte change in the ROM. As you may know, Sonic 3D shows a different title in any non-PAL mode. I don't think anything can be done about these, other than using the US ROMs. 3 of them (namely, Comix Zone, Sonic Spinball and Panic on Funkotron) would work by changing the country code, but then the music plays too fast or they have screen placement issues. 3 of them (Ecco 2, Light Crusader and Sonic 3) would work even with their own region-specific sound and screen settings by just editing the header's country code to either JUE or F. There's absolutrely no excuse for these not being run in 60Hz already when desired. 29 of them would work perfectly by just setting the emulator to US (or to Japanese in case of Streets of Rage 3* and Golden Axe 3). Out of boredom, I decided to take all 44 games already available on the Wii's Virtual console and see how many of them wouldn't work if SEGA just pulled an easy fix to their MegaDrive emulator's inability to display the games in 60Hz (except for Shining Force, which I can't find the PAL ROM of).
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